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General
Rotations
Unity uses 3 rotation systems. Intro to Quaternion Rotations (in Unity)
- Euler Angers - rotation about x, y, z axis
- Angle Axis - A normalized Vector3 representing the axis about which to rotate by float angle amount
- Quaternions - Angle Axis rotation representation that have been scaled to improve performance.
// Convert from Quaternion to Euler: Vector3 inEuler = quaternionRotation.eulerAngles; // Convert Euler to Quaternion Quaternion inQuaternion = Quaternion.Euler(inEuler); // To Angle-Axis Quaternion randomQuaternion = Random.rotation; float angle; Vector3 axis; randomQuaternion.ToAngleAxis(out angle, out axis); // And back Quaternion rotation = Quaternion.AngleAxis(angle,axis);