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Rotations

Unity uses 3 rotation systems.

1. Euler Angers - rotation about x, y, z axis 2. Axis Angle - A normalized Vector3 3. Quaternions

Converter from Quaternion to Euler: Vector3 inEuler = quaternionRotation.eulerAngles;

  • rotations.1586541374.txt.gz
  • Last modified: 2020/04/10 17:56
  • by paul