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Rotations

Unity uses 3 rotation systems.

  1. Euler Angers - rotation about x, y, z axis
  2. Axis Angle - A normalized Vector3
  3. Quaternions

<code c#> Converter from Quaternion to Euler: Vector3 inEuler = quaternionRotation.eulerAngles; Convert Euler to Quaternion Quaternion inQuaternion = Quaternion.Euler(inEuler);

  • rotations.1586541590.txt.gz
  • Last modified: 2020/04/10 17:59
  • by paul