Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
unity_game_dev [2020/04/18 20:47]
paul [Multiplayer]
unity_game_dev [2020/04/18 21:02]
paul [Unity Engine]
Line 351: Line 351:
         public Component particleSystem { get; }         public Component particleSystem { get; }
 </​code>​ </​code>​
 +
 +===== Debug =====
 +
 +You can format your debug colors!
 +
 +<code c#>
 +Debug.LogError("<​Color=Red><​a>​Missing</​a></​Color>​ Beams Reference"​);​
 +</​code>​
 +
  
 ===== Multiplayer ===== ===== Multiplayer =====
Line 361: Line 370:
  
 === PhotonView === === PhotonView ===
-A PhotonView identifies an object across the network (viewID) and configures how the controlling client updates remote instances.+[[https://​doc-api.photonengine.com/​en/​pun/​v2/​class_photon_1_1_pun_1_1_photon_view.html#​details|PhotonView]] identifies an object across the network (viewID) and configures how the controlling client updates remote instances.
  
  • unity_game_dev.txt
  • Last modified: 2020/04/18 21:02
  • by paul