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unity_game_dev [2020/04/18 18:11]
paul [Editor]
unity_game_dev [2020/04/18 21:02] (current)
paul [Unity Engine]
Line 351: Line 351:
         public Component particleSystem { get; }         public Component particleSystem { get; }
 </code> </code>
 +
 +===== Debug =====
 +
 +You can format your debug colors!
 +
 +<code c#>
 +Debug.LogError("<Color=Red><a>Missing</a></Color> Beams Reference");
 +</code>
 +
  
 ===== Multiplayer ===== ===== Multiplayer =====
Line 357: Line 366:
  
 Another option is to use Photon's PUN service. It is free for up to 20 concurrent users and handles matchmaking. There's an official [[https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/pun-basics-tutorial/intro|written tutorial here]]. Another option is to use Photon's PUN service. It is free for up to 20 concurrent users and handles matchmaking. There's an official [[https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/pun-basics-tutorial/intro|written tutorial here]].
 +
 +==== Photon PUN ====
 +
 +=== PhotonView ===
 +A [[https://doc-api.photonengine.com/en/pun/v2/class_photon_1_1_pun_1_1_photon_view.html#details|PhotonView]] identifies an object across the network (viewID) and configures how the controlling client updates remote instances.
  
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  • Last modified: 2020/04/18 18:11
  • by paul