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unity_game_dev [2020/04/18 20:47] paul [Multiplayer] |
unity_game_dev [2020/04/18 21:02] (current) paul [Unity Engine] |
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public Component particleSystem { get; } | public Component particleSystem { get; } | ||
</ | </ | ||
+ | |||
+ | ===== Debug ===== | ||
+ | |||
+ | You can format your debug colors! | ||
+ | |||
+ | <code c#> | ||
+ | Debug.LogError("< | ||
+ | </ | ||
+ | |||
===== Multiplayer ===== | ===== Multiplayer ===== | ||
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=== PhotonView === | === PhotonView === | ||
- | A PhotonView identifies an object across the network (viewID) and configures how the controlling client updates remote instances. | + | A [[https:// |