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general [2020/04/10 18:10]
paul [Rotations]
— (current)
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-====== General ====== 
- 
-===== Rotations ===== 
-Unity uses 3 rotation systems. [[https://www.youtube.com/watch?v=kYOtk5a6_x4|Intro to Quaternion Rotations (in Unity)]] 
- 
-  - Euler Angers - rotation about x, y, z axis 
-  - Angle Axis - A normalized Vector3 representing the axis about which to rotate by float angle amount 
-  - Quaternions - Angle Axis rotation representation that have been scaled to improve performance. 
- 
- 
-<code c#> 
-// Convert from Quaternion to Euler: 
-Vector3 inEuler = quaternionRotation.eulerAngles; 
- 
-// Convert Euler to Quaternion 
-Quaternion inQuaternion = Quaternion.Euler(inEuler); 
- 
-// To Angle-Axis 
-Quaternion randomQuaternion = Random.rotation; 
-float angle; 
-Vector3 axis; 
- 
-randomQuaternion.ToAngleAxis(out angle, out axis); 
- 
-// And back 
-Quaternion rotation = Quaternion.AngleAxis(angle,axis); 
-</code> 
  
  • general.1586542207.txt.gz
  • Last modified: 2020/04/10 18:10
  • by paul