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rotations [2020/04/10 17:56]
paul created
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-====== Rotations ====== 
- 
-Unity uses 3 rotation systems. 
- 
-1. Euler Angers - rotation about x, y, z axis 
-2. Axis Angle - A normalized Vector3  
-3. Quaternions 
- 
- 
-Converter from Quaternion to Euler: 
-Vector3 inEuler = quaternionRotation.eulerAngles; 
  
  • rotations.1586541374.txt.gz
  • Last modified: 2020/04/10 17:56
  • by paul