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rotations [2020/04/10 17:59]
paul
— (current)
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-====== Rotations ====== 
- 
-Unity uses 3 rotation systems. 
- 
-  - Euler Angers - rotation about x, y, z axis 
-  - Axis Angle - A normalized Vector3  
-  - Quaternions 
- 
- 
- 
-<code c#> 
-// Converter from Quaternion to Euler: 
-Vector3 inEuler = quaternionRotation.eulerAngles; 
- 
-// Convert Euler to Quaternion 
-Quaternion inQuaternion = Quaternion.Euler(inEuler); 
  
  • rotations.1586541590.txt.gz
  • Last modified: 2020/04/10 17:59
  • by paul